Web Gangsta – Web Watch

50% of mobile gaming revenue comes from 10% of the players

How much money do mobile game makers take in on their games?

Like Web Watch has told you before, Candy Crush was pulling in around $850,000 a day from just a handful of their users.

But we’ve uncovered a bit more information about how the mobile gaming financial numbers are playing out across the board when all revenues are looked at.


Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition

According to info from SWRVE:

In other words — you need to create a payment magnet game, a time and wallet crusher – in order to get an extremely small percentage of those players who continue playing a game after those first few days to keep giving you money.

Sounds like a bit of a challenge, doesn’t it?  Not everybody can be the next Candy Crush or Flappy Birds.

But you can certainly try.  There’s money out there for you if you try hard enough.